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Felines Of Sarvia
Felines of Sarvia is the latest arrival of GoLive Games Studios. My responsibilities as
a game programmer included the following parameters towards the development of this project:
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The game is based on MVC structure and Signal-Mediator-Listener pattern so working with signals and listeners was a regular task with every new feature addition.
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The game was brought offline plus shift to JSONs for game data saving, later connectivity with NodeJS server and integration with blockchain was added by me from the unity side.
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Creation of major features like Upgrades system, Barracks (resting area for defeated warriors), Daily login rewards, Card Packs, Achievements and NFT Store for trades of NFT warrior cards. Data handling is being done on the NodeJS server side, thus, support and communication with server was also handled by me.
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Bug fixes and updating existing features in the overall game and polishing of the same, like Gold generation plus sync with server, season pass management with new cards packs handling.
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Almost all of the game UI has been updated by me, special mentions to new UI additions for the above mentioned new created features through close collaborations with senior game designers.
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Been the main point of contact and a part of the team making crucial decisions for the game's future.
Overall i have worked on a huge fraction of game which includes scripting, UI, base development and complex frameworks, game design & planning and have treated the project with exceptional hardwork which has made the game, a walk to remember...
The game will soon be released across all Android devices, downloadable from PlayStore. Keep an eye out !!
GENRE :-
CCG, Multiplayer, Strategy,
Block Chain & NFTs
DEVICES:-
Mobile platform - Android
GAME ENGINE:-
Unity Engine C#
ROLE:-
Game Programmer
The following images only include the features I created or have worked on and not the entire game.
Town
Daily Login Rewards
Achievements
Neighborhood
Upgrades
Card Pack opening
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