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Bholashankar - The Savior
GENRE :-
Action, Shooting, Story, 3rd person
DEVICES:-
Mobile platform - Android
GAME ENGINE:-
Unity Engine C#
ROLE:-
Game Programmer
Bholashankar is a game developed at GoLive Games Studios in association with Agni Interactive. This project is put on hold and not yet released to the audience. My duties included:
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Creating new features, specially the Ground Slam and Stealth Kill.
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Story and Gameplay Design. With basic idea of the game progression, each level's story, information portrayal and clean delivery. A shared task of approx. 65:35 with 1 co-developer.
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Addition of an entire new level replicating the existing functionality, along with a complete new mechanism - driving and car chase sequence. The Bridge Level was entirely created by me.
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Working on an external Combat Framework and molding the scripting according to our requirements. The Ground Slam and Stealth kill features were also integrated with it making the enemy AI and behaviors more desired and immersive.
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Work with character animations for new features, cutscenes and other aspects was a regular job.
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Game level management, including objectives (for Bridge, Sky Scraper and shared 3 other levels), game events like cutscenes events, NPC dialogue events, Enemy events, environment events etc. Also includes game lore (called hints in-game) placement by hiding in the game world. Also the otherwise purchasable med-kits are also hidden inside the world.
Also includes the level layout design, enemies placement, cutscene elements placements and more.
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Creation of cutscenes and direction of game story through cutscenes. Main contributions to Bridge and Port levels. Also taken the charge of complete creation of the iconic character reveal after crane picks up the container in port scene, also following the stare down with enemy before the final fight of the game.
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UI enhancements and modifications. Also includes UI shift integrations in response to the above mentioned events. Also got the charge of design and scripting the Objectives system with its complete UI and events system integration.
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Was also appointed main point of contact in the later half of the project development.
This project has been by far the best project i worked on, considering my preferences of action story-style games. The freedom of story creation was the best part and led to creation of mind blowing game elements. The game is yet in an unpolished state, until revisited again in future.
The following images only include the features I created or have worked on and not the entire game.
Ground Slam
Stealth Kill
Driving Mechanism and chase sequence
Area out of bounds
Level design and Enemy placement
Objectives in Main Menu
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